![]() ![]() In any event, towards the end of the project we had a set of problems that prevented launching. Blizzard’s “when it’s done” policy for game launch was as much an admission that no one had any idea when we would finish as it was a commitment to releasing quality products. While we always had launch-date “goals” (though “wishes” might be a better term) we tried not to announce publicly until there was a good chance that the game would be ready at that point. “Fortunately” - and I use that term advisedly - Blizzard had previous experience shipping games late. ![]() During the development of StarCraft there were times when path-finding just didn’t work at all.Īs the development of StarCraft dragged on it seemed like it would never be done: the game was always two months from launch but never seemed to get any closer to the mythical ship date. ![]() Game-unit path-finding is something that most players never notice until it doesn’t work quite right, and then that minor issue becomes a rage-inducing, end-of-the-world problem. ![]()
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