![]() ![]() ![]() ![]() I played a quick game as Armenia on normal, as that faction wasn't available in any previous campaign. They seem to have long range missiles (including horse archers), which feels a bit bs in terms of both gameplay and historical accuracy, but game gives long range missiles and effective against armor effect quite generously to everyone. I didn't play long enough to see if it works properly or not. Mongols start on-map, and instead of a lot of free doom stack they get a bit of gold, troops, and king's purse every time they conquer new settlement, with the idea of creating a huge snowball. Maybe it would be best to actually remove them from the game completely instead? New World colonization is open from day one, and you'll see Norwegians, Portuguese and so on colonize right away, which feels a bit off, but the way it works in vanilla where they might as well not be in the game is also a bit off. The mod changes how New World and Mongols are implemented. The new map is definitely a great improvement. The mod changes world map - extending the map a bit to the East, squeezing the Atlantic (probably to avoid game engine limitations on max campaign size), adding a bunch of extra factions (some from Kingdoms campaigns). Vanilla Beyond is my favorite kind of mod, one that tries to improve the base game without turning it into a kitchen sink of every cool feature modders possible. ![]()
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